wannabe

Wednesday, February 29, 2012

Rekindling an old flame (and an old blog)

I wanted to be able to easily post to G+, and I figured the easiest way would be to post here.

View previous posts at your own risk... they were written a long time ago and it was a very different me.

Last Monday I started playing in a new roleplaying campaign. But when I say new, I kinda mean old. We decided to play with the old 2nd ed, AD&D rules. We've been playing Pathfinder (aka D&D 3.75) for a while now, but we'd been nostalgic and talking about the old game. And so we decided to try it out.

My first impression, when rolling up my bard, was that it's much harder to create a new character. Not because the process is all that different, but because there's all that reading to do. It took me a while to work out my hit points (because that's logged under thief - a bard being a sub-set of thief), my specialist skills had no name so I had to study the text to work out what they were (fortunately we had specialist character sheets printed out which summarised them), some parts of the text referred to other sections making me do lots of flicking back and forth; e.g. the thief skills that a bard has needs you to read both the bits under the bard and the thief pages so that you have the full set of information. Actually, it wasn't until halfway through the session that I realised all my skills were lower than they should be.

From 3rd ed onwards (or, in fact, from the specialised books), they improved the process greatly. It's much easier to roll a quick character in the later versions of D&D, which is particularly useful if you feel like doing a one-off.

After that pain (and some much needed cottage pie) we began the game proper (accompanied with a ppt which was a really cool way for us to discover background info about the setting). I think the first thing we had to actually roll for were skill checks - con checks as our characters were drunk. For those who don't remember, or never played the old system, the way stats checks used to work is that you'd roll a D20, adjust it up or down depending on the difficulty of the situation, and then compare it to your stat. If it's under your stat, you pass, so the higher the stat the better. The downside of this approach is that the GM has to tell you what to add (and so give you an idea of how hard it is to do, which might not always be realistic). The bonus? In the later versions of the game, the only point of the stat number is to give you a plus or minus value, which you add to stat rolls. Having a 15 intelligence means little - you could just say that you have a +2 intelligence to mean the same thing (well, it's not exactly that simple, as other things depend on it too). But my point being, that skill checks feel rather meaningless in D&D games from 3rd ed onwards.

One thing on the character sheets we were using was the addition of a perception score, which I don't remember from the original game so I think it must be either a custom edition by the person who created the sheets or from one of the later books (feel free to correct me on this one). This was a cool addition, but made the thief/bard skill of "detect noise" a little pointless. That said, having a skill that should be fairly simple have an incredibly low percentage chance to start seems quite mad. A bard starts with 60% chance of climbing walls and a 20% (ish, the figures are off the top of my head so could be slightly wrong) chance of detecting noise. This seems quite mad. Fortunately the addition of perception made this skill defunct, but also removed one of the bardic benefits.

Okay, so what about fighting? Initiative checks had me completely confused. Rolling a D10 rather than a D20 (or, indeed, a percentile), is aggravating as it's something extra to remember. I can't remember whether you need a low or high score to go first, but in general it works pretty much like in the newer games, except you have to roll every round of combat. While time consuming, this makes sense, because someoen who is quicker one minute, may be slower in the next.

And then we come to the dreaded THAC0 - to hit armour class 0. You roll a D20, add or take away any bonuses from your weapons or strength/dexterity (depending on the weapon), and then compare it on a table - which alters depending on your level. The table goes from 10 to -10 where 10 is no-armour and -10 is ridiculously crazy good armour that you hopefully never get to see. So if you need a 20 to hit AC 0, you need a 10 to hit AC 10 (and a 30 to hit AC -10, which is going to be a tad impossible on a 20-sided dice). One thing I remember of AD&D from way back when is that it used to take a while to work out the AC of the enemy, while it seems much easier in the newer games. Maybe this is just my perspective. Anyway, this is a good thing because it makes it hard to power play. That said, it is a little complicated and over-the-top. When roleplaying you want combat simple, so that you can focus on the role bit, rather than the rolling... don't even get me onto the mechanics for punching! Yeah, fighting is a bit of a pain, but is okay once you're used to it.

That's a rather long, and no doubt boring, overview of the basic differences between AD&D and the later versions. AD&D was quite complex, whereas 4th ed got rid of the complexity but became too boring and rigid to play - more like a war game or board game. The 3rd ed to Pathfinder versions are a much better balance, with more flexibility (I haven't discussed multi- and dual- classing which were a pain), and simpler rules. You also have to consider the 'addons' that were later written - the handbooks for different races and classes added much variety, the skills and powers and spells and magic books created more flexibility and choice (being a mage was much more fun with the introduction of spell points, for example). We're just playing the original AD&D game, which isn't exactly what I remember with nostalgia.

All the systems have their pros and cons, and I think it's good to go back every so often and remember what the old rules were like. It doesn't really matter what rules you use, after all, as long as you get to role play and can make the rules work. After all, that's what house rules are for.

Which leaves me with one final comment... looking back is better than looking at the present (4th ed), but what will the newly announced future hold?

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Sunday, January 28, 2007

I haven't written in this blog for a long time, and I probably won't in future. If you are interested in seeing what I have to say I have a Tumblelog where I post about random stuff
and a blog about Ruby on Rails
.

On Ruby: Win Books By Blogging

On Ruby: Win Books By Blogging

Apparently, there is a competition to write a blog entry on how Ruby on Rails has made me a better programmer. Well, on how it has made the person writing the blog entry a better programmer. So yeah, I thought, why not!

I think my thoughts in my other posts so far give some indication of how it's making me a better programmer. And future posts will probably do the same. There are obvious things that Rails has made me do. Thinking in MVC terms - refactoring to the model and keeping styling to the view. Using testing - something I'd never come across back when I "learnt how to program" many years ago. Trying to write RESTfully. It's really made me think about what I'm doing, rather than throw things together. I think that's the most important thing. I'm planning ahead so that I can fully use the advantages that Rails has to offer me.

But let's go back in time a few months to when I first started learning about Rails. I read the Ruby for Rails book from cover to cover and then I took the object-oriented approach to an Access/VBA application I was having to work on. With a little help from a tutorial on OO-Access I wrote CRUD interfaces for all the tables of the database that I had to access. This made most of the Access forms free of any database searching or SQL as the CRUD interface did it for me. There are one or two queries because I couldn't implement relationships as I'd like in VBA (or at least, not with my limited VBA knowledge). But that's it. My application is a lot cleaner and faster and easier to understand than the mammoth database that my predecessor wrote.

And that's how RoR has really made me a better programmer. It's made me think about how I can use these fantastic concepts - CRUD and DRY and many more I'm sure - in other, lesser, programming languages.

(Taken from my Rails blog at http://typo.draigwen.com

Wednesday, December 07, 2005

I should have known it would be a bad day when I got up this morning. I'd had a sleepless night with the neighbour playing his loud music until around four or five in the morning. Well, I guess "DJing" is more accurate than playing and "noise" more accurate than music. But the fact that I was kept up all night remains the same. I wonder if we moved out of the frying pan into the fire? To be honest, until last night he'd been fine, only playing lound music maybe three or four times since we moved in and always stopping before bedtime. He'd been playing music last night and stopped before we went to bed as usual so we thought nothing of it until I woke up some time after two to hear the beat of drums. That's what I find the weird thing, if he'd been playing constantly I'd understand but what possible reason could he have for starting up again in the middle of the night? Fortunately he works most nights so it's unlikely to happen again for a long time, and if it's occasional then I'm not too worried. But it is annoying that he'd do something like that on a weeknight. Just because he doesn't keep normal hours and normal weeks doesn't mean the rest of us don't!

I wasn't too tired this morning though. I'd contemplated not going in but I was feeling fairly perky and I had reasons to be in. It's this afternoon that the tiredness has hit me, with a headache and sickness too. But this morning I was fine. I was a little behind getting up this morning because of the debate about going in or not, so I only just managed to catch my bus. That bit of the journey was fine.

It was from Caerphilly to work that the problems started. My bus which is scheduled for 8:02 and usually turns up around 8:15 didn't turn up until 8:50 - 15 minutes before the next one was due! I rang in at 8:30 (although the message apparently didn't reach the appropriate people) to let them know I'd be late, and as it happens I was almost an hour late! So much for running out to catch the bus this morning. I could have waited and comfortably got the next one without the rush.

This evening I got a lift to Nantgarw, which is a significantly better place to get my bus home. I can get one of several buses and potentially be home early. Particularly since my usual bus has been at least half-an-hour late every time I've been on it the past two weeks. Today I managed to catch an early bus from Nantgarw and theoretically I could have been home early. But a certain someone wanted pizza so I had to make a detour via the cash machine. Pizza is now here and I'm glad of it, even if I did get wet in the meantime and get in later than I could have.

In the middle I was at work, strangely enough, while Rat spent the day playing Guildwars (eviiiil!). I spent most of the afternoon "playing" with Mambo. I think it's really working out although apparently it's impossible to use a completely table-less layout (since all the modules use tables). I guess I can see why that's easier but it makes it a pain - particularly since Rob had found a nifty javascript to create curved borders which he doesn't think will work with tables (we don't want to use images because they have to be variable-width). I wonder if there is a CMS out there which doesn't rely on tables? Well, even so I think it's a damn sight better than MD-Pro, although documentation on templating is poor.

I'll probably be playing with Mambo tonight too. I did some yesterday. I know I shouldn't do work in my evenings but it's fun and I want to prove I can do this!

Saturday, November 26, 2005

More on my new obsession ... the Guild Wars one, that is, not the Baal one which is a slow and smouldering obsession. The Guild Wars one is much more active. I suspect I might be posting about the game quite a lot in the near future.

Rat and I played most of yesterday evening, finishing at midnight. We played for an hour this morning and then played from about 5:00 until around 9:30. We decided to give it a night as I was getting tired and I don't want to be dreaming about the game again tonight. I know that last night I had far too many Guild Wars related dreams and it was hard for me to get all the little figures with their names over them out of my head.

We are still in the pre-searing (sp?) section of the game. However, we haven't got that much to do before we've finished. We've pretty much got a few missions from the Fort to do (is it Fort Rankin? I keep making up it's name.. I'm sure that's not right but that's what I'm calling it right now) and that's about it. I've now got the full Collectors Monk armour, which is far prettier (and a tad less revealing) than the original set. Hopefully tomorrow we'll be in post-searing, although we plan on farming lots of Skale in the hope of getting as much dye as possible before heading off to the next area.

I've added loads of new pictures to to my Flickr account. There are some pictures of Gethyn, Rat's first character, and a ton of Maya and Gregyr. They may be a bit bad quality at full size. When I transfered them from .bmp to .jpg I think they lost a lot of quality, even though I set it to 100%. I think PSP is a little better at the conversion than The Gimp.

I'm really enjoying the game although I'm wary that I'll get far too addicted and ignore everything else. I've got websites to write and support to do, etcetera. We're going to have to find some way of restricting ourselves! It is nice to have something we can really share.

Friday, November 25, 2005

Small version of Maya standing

Small version of Maya standing
Small version of Maya standing,
originally uploaded by Draconid.
I came home today because I couldn't get to work. It took me an hour and a half to get to Caerphilly and then the road that my Cardiff bus uses was blocked. The other Cardiff buses were also cancelled. So I headed home after having rung work to let them know.

So instead I've played a little Guild Wars. Here is a picture of Maya Saaith - my first character, a Monk/Mesmer.

Wednesday, November 23, 2005

I just received the following in an email: Welcome to Guild Wars, and thank you for joining what we hope will be one of the most exciting online games you've ever played! *grin*

I've set up a Monk called Maya Saaith. I've done nothing with her yet because Rat's going to start a new character and we're going to play together. I forgot to do a screenshot but she is very very cute.

In the meantime I would like to introduce you to my new obsession.

I'd also like to provide you all with a cool link. It's a bit like Google Home but not quite. Rob shared it with me. I haven't yet investigated it fully but I will do. It's at Netvibes.

Tuesday, November 22, 2005

I suppose I should start with the bailiffs. Rat took the day off work on Monday to deal with it - just in case someone turned up at the door to take things away. He got through to the bailiffs who assured him that they couldn't take anything if he wasn't the right person. But this didn't really make him feel that much better about it all. Finally the CSA rang up and told him that back in June they'd had a letter that the person they were after hadn't lived here since March 2004. However, whoever called the bailiffs hadn't seen this letter or anything on the system about it. So all the stress and worry and wasted weekend was all due to a clerical error. I know these errors happen, I'm sure they've happened to me before. I'm also sure that none of my clerical errors would have caused so much worry. I feel sorry for the poor woman who hasn't been receiving money because the CSA haven't been trying to track down the father of her child.

This week seems to be going from bad to worse. When I was at the parents' my mum received a letter saying that she had to go back to the hospital after her recent MRI scan. She wasn't too worried as she's been called back before due to problems in the test. This wasn't the case this time, however. They've found a lump and took a tissue sample so my mum was quite sore when she rang me. She goes back for the results on Friday. She seemed fairly perky although admitted to feeling a little choked. It's especially worrying because I think her mum and sister died from breast cancer. Of course, things have come along way since then. But I can't help but worry. It's hard to explain how I'm feeling though, because my feelings about my mum aren't really all that clear. It's definitely not as clear-cut as how I'd feel if this were my dad or my brother. I think a lot of my worry is for them (and, indeed, myself, seeing as I've probably got this ahead of me). I know it sounds harsh but it's kinda true. I love my mum and I hope she's going to be okay, but I think the general impact of this to the whole family will be big. We've had two close family friends die of cancer in the past decade (both of breast cancer, I think) which can't help. My ex died of cancer and my dad has been a victim of cancer. It's a tricky thing for us. My dad also had his every-couple-of-years scan of his innards to check that he's still okay - I sure hope that went well.

In other news, according to my body fat scales, I'm obese. Apparently, in just over a week my body fat has gone up by 6% even though my weight hasn't gone up. And yeah, it's saying I'm obese. I'm 5'3" and just under 10 stone. According to everything I've ever seen my maximum ideal weight is 9 and a half stone. Which would make me overweight but not obese for heaven's sake! Admittedly, I have eaten four Mr Kipling slices today and am taking a break from eating a very tasty, but incredibly fatty, Chinese meal. And I made the mistake of ordering Pork Balls with Sweet and Sour sauce. The bag of balls is ridiculous in size, and the amount of batter is amazing. It's sick!